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Claude Sonnet 5.5

Anthropic · released Sep 28, 2026

ProprietaryReasoningTool useStructured outputVision

Claude Sonnet 5.5 is Anthropic's Sonnet-class model for well-scoped everyday work, succeeding Claude Sonnet 5 as a direct upgrade. It is especially strong at building features, fixing bugs, and producing...

Specification

Context window
1M
Max output
128K
Knowledge cutoff
Not stated
Parameters
Undisclosed
Licence
Proprietary
Serving providers
5
Moderated
Yes
Uptime
100.0%

Intelligence

56.0

100th percentile

Coding

—

Coding Index

Agentic

—

Agentic Index

Output speed

118 t/s

Median across providers

Latency

902ms

Time to first token

Cost per task

$0.90

Estimated

Benchmarks

Where the score comes from

The Intelligence Index is a composite. These are the underlying evaluations this model was actually measured on.

Evaluation scores

Percentage correct · higher is better

  • AA-LCR (long context)
    82.7%
  • SciCode
    61.0%
  • Humanity's Last Exam
    55.0%

An evaluation missing from this list was not run for this model — it is not a zero.

View as table
EvaluationScore
AA-LCR (long context)82.7%
SciCode61.0%
Humanity's Last Exam55.0%

Against its peers

Intelligence Index · this model highlighted, nearest peers in grey

Peers are the models sitting closest on the Intelligence Index — the set you would realistically choose between.

View as table
ModelIntelligence
Qwen3.8 Max58.1
Claude Opus 5.557.6
Claude Sonnet 5.556.0
Claude Fable 5.153.4
GPT-6 Astra52.7
Gemini 4 Argon52.6
Muse Wonder52.4
GPT-6.1 Sol51.8

Percentile among all indexed models

Intelligence100th
Arena Elo100th

Pricing

What it costs to run

List prices per million tokens, plus what one representative task works out to.

List price

Input / 1M tokens
$2
Output / 1M tokens
$10
Cached input / 1M
$0.1
Blended 3:1
$4

One task, estimated

$0.90

Input tokens
50,000
Output tokens
80,000
Profile
Reasoning

Estimated from list pricing: 50K input tokens plus 80K output tokens for reasoning models (25K for non-reasoning).

Serving providers

Speed and latency figures are medians across these providers, so a widely-served model reports a blend rather than any single endpoint.

Arena

Head-to-head generation quality

Elo from pairwise judgements, broken out by the kind of thing the model was asked to build.

Overall Elo
1,468
Win rate
71.5%
Strongest at
Game development
Tournaments
358

Elo by category

Dot position on a 1,325–1,475 scale · Elo has no meaningful zero

Agent categories (full-stack apps, mobile apps) are only scored for models tested in agent harnesses.

View as table
CategoryEloWin rate
Game development146871.5%
3D scenes145669.4%
UI components138163.7%
Websites133156.3%